“Principles for Applying Augmented Reality in Manufacturing”
Presented at Massachusetts Institute of Technology (MIT) // Undergraduate Research Technology Conference 2018
Augmented Reality (AR), the superimposition of digital features into the real world environment, has already made great strides in fields such as entertainment and advertising. However, the use of compound technology that bridges reality and the digital world has yet to be implemented cogently and thoroughly into the manufacturing field. This paper proposes a set of four principles for designing AR implementations in manufacturing developed from a review of prior work in the area and related fields.
I conducted the research for this paper over the course of nine months in the Boeing Advanced Research Center on the University of Washington campus. It consisted most substantively of literature review spanning augmented reality (AR), manufacturing, and the intersection of the two. In order to examine the application of AR to manufacturing through a usability and user experience standpoint, research on information presentation design and human computer interaction was also thoroughly reviewed.
After compiling this information, I identified trends among proposed manufacturing AR systems, and potential usability limitations to to their implementations. In response, I created a set of four principles intended to guide the design of manufacturing AR with insight from current AR systems across many disciplines and my background in user-centered design.
I presented this paper at the Massachusetts Institute of Technology (MIT) Undergraduate Research Technology Conference 2018, where it has been published though the Institute of Electrical and Electronics Engineers (IEEE).